9/1/2023 0 Comments Superliminal ending speech![]() ![]() ![]() Funnily enough this isn’t the first game I’ve played that has this mechanic, the other being the absolute horrorshow of a game that was Elementium. When the team from Pillow Castle Games first demonstrated the idea it was definitely an unique one the idea that your perspective of objects influenced their size in the real world. I guess you could call it more of a cerebral experience than a visual one. The level design is good however with the run of the mill assets turned into visual marvels through the incredibly inventive use of perspective, quite often getting a good chuckle out of me for how they’d managed to twist my own view of their world against me. No doubt part of this is to try and combat some of the rather severe performance issues the game suffers from, most likely due to the intense calculations required for some of the game’s more unique mechanics. There’s nothing wrong with this, just that everything has this kind of bland feel to them with their unoffensive, basic construction. Visually Superliminal has a very standard Unity feel to it with many of the assets looking like they came from store packs. The puzzles put before you are meant to reframe how you perceive the world around you, forcing you to think of different perspectives that you might not otherwise consider until you were forced to confront them. This is a world where perception is reality, where how you view things is just as important as how you interact with them. By the time you open your eyes, you’re already dreaming – beginning the first stages of this experimental program. Because honestly they’re right, Superliminal is far and away the better game.Īs you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial from Dr.Pierce’s Somnasculpt dream therapy program. I have however since learned that the devs said that they’d prefer people don’t play that one anymore, given how far their actual game, Superliminal, has come in the interim.įor what it’s worth guys, apologies if I’ve caused you anything untowards for rehosting it. I did feel a little miffed though, figuring they could’ve at least given me a shoutout. Now I never really noticed anything on my end, my hosting is all done elsewhere and the bandwidth consumed was never that large. Curiously though I started to find references to it everywhere, some even on YouTube videos that had racked up millions of views. Little did I know that, from that point on, I’d become the single source of the demo the world over.įast forward a couple years and, for reasons I can’t remember, I was looking for that link again and started Googling my own site to find it. ![]() ![]() Not wanting to blow up their server (which is what I assumed the reason was for hiding it) I downloaded and rehosted it on this very blog, telling a few people on reddit about it so they could have a crack at it. So, like the good Internet citizen that I am, I started digging around and eventually uncovered the still active link that the developer had hidden. There were even rumours that the game which gave rise to the demo was actually playable however looking at the developer’s website no one could find a link to it anymore. Superliminal and I have some interesting history.ĥ years ago there was a video of a perspective based game doing the rounds, one that many people regarded as being the next evolution in games after Portal. ![]()
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